My Portfolio
Lachlan Lehmann
Sale Spree
Sale Spree is a chaotic coach-coop party game that was made for AIE's First Year Production module, giving us an opportunity to work in small teams with the other courses that were being taught alongside the design course.
Sale Spree challenges the player to buy every item on their randomly generated shopping list within the time limit, competing with AI shoppers to collect every item before they sold out and had to be re-stocked.
Additionally, Sale Spree was awarded with the "Best Design" award by the teachers and staff at AIE Adelaide.
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Being The Producer
During this project, I ended up taking on the role of Producer, requiring me to coordinate the whole team, making sure everyone knew what they were working on, heading stand ups and pushing the team to try their best.
Overall, I enjoyed the experience and am glad I had the opportunity to lead a team in this manner and although our team wasn't perfect, I was proud of what we achieved in the end. I believe that it improved my communication skill and professional social confidence greatly. If were to be asked to take on this kind of role again, I would certainly be happy to try.
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General Design
As our teams for this project were rather small, boasting only three designers, myself included, we were all required to work on a variety of different types of tasks. The designers and I that I had the pleasure to work with, Sophie Pearce and James Nelson, worked very closely throughout this whole project, constantly communicating, ideating and iterating.
To be more specific, I worked with Sophie to design the levels, assisted with her narrative design and learned a great deal about the Unity lighting system and baking lights. While we were doing this, James often assisted, putting forth good suggestions and solution, but he also made all of the audio, in which we all got to try a little bit of voice acting.
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