My Portfolio
Lachlan Lehmann
Track Shift
Track Shift was the game that I made for AIE's Design Prototyping Fundamentals module. Players were tasks with solving puzzles by swapping different parts of a song, such as the melody and baseline, which in turn altered the environment in a variety of ways, such as changing the lighting or scenery.
It featured three songs that could be mixed and matched together to reach keys, which unlocked the next room.

Programming
This project was my first experience with programming and one of my first projects in unity.
In it, I created a handful of scripts. Most importantly, however, was the music system. It allowed for songs that had been split into three parts to be freely mixed and matched together. This meant that the melody of one song could be playing along the baseline of a a second song and the drumline of a third different song.
In hindsight, I would change how I did it drastically, and I don't think it was very efficient at all, but I am still pretty proud of what I managed to achieve with my skillset at the time
Music
Before this project, I already had some background in music and musical instruments, so it was fun to be able to put that to use.
The music in this project isn't really my favourite, however, and there are many things that I would change about it if I were to do it again.
It was a bit of a challenge to try and create three distinctly different songs that all sounded ok when their parts were switched out with each other, and there are certainly parts that I ended up liking more than others.
